Monsters, hunters converge on library

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Gabriel Vanmoorsel, 11, and Kathleen Boorman, 14, were two of the dozens of kids who popped by the Chatham Library July 21 to hunt Pokemon. The library is a hot spot for capturing the little monsters in the Pokemon Go game.
Gabriel Vanmoorsel, 11, and Kathleen Boorman, 14, were two of the dozens of kids who popped by the Chatham Library July 21 to hunt Pokemon. The library is a hot spot for capturing the little monsters in the Pokemon Go game.

Monster hunters flocked to Chatham’s library July 21, armed with nothing more than handheld devices.

Their targets? The virtual reality pocket monsters of Pokemon GO.

During the afternoon, the library dropped lures to entice the monsters to come out.

Stefanie Lawson, in charge of children’s services at the library, said it was a busy day at the Pokemon stop. And she wouldn’t have it any other way.

“This is nice. The library is a safe environment for parents and kids,” she said.

Hunter Kathleen Boorman, 14, said the front entrance of the library was the best place to capture the little characters on her tablet.

Players use Wi-Fi or cellular data plans to play the game, which utilizes your device’s GPS location system and camera to show you virtual Pokemon characters that you have to catch on your screen.

The game is different from most video games, as players have to move around to catch their prey, and head to gyms to “battle” their monsters against others, plus walk certain distances to hatch new eggs they discover.

“I like it. You go out in the real world,” Boorman said. “It takes up too much of your battery, however.”

Fellow hunter Gabriel Vanmoorsel, 11, loves the 3D element of the game and the fact it takes you out and about to find the monsters.

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